CONFERENCE — DETAILED PROGRAM

All conference sessions will be held in English.

The Embodied Realms Conference was created as a meeting place for people working with immersive technologies across very different contexts — from art and film to education, research and memory, as well as medicine, business and technological development.

We want to create a space where artists, producers, researchers, technologists, representatives of universities, cultural institutions and companies can exchange experiences, discover different approaches to working with XR and find common ground across their fields.

The programme brings together project presentations, case studies, panels and conversations focused on the creative process as well as financing, distribution, research, education and the practical applications of immersive technologies. Our aim is not only to present finished projects, but also to discuss how they are developed, what barriers they encounter, and what different communities can learn from one another.

RESERVE YOUR SPOT

Choose Day 1 or Day 2 in the booking system.

Creative Europe Desk Poland is a co-organiser of the event.

FRIDAY, 16 OCTOBER: PRODUCTION, MARKET AND XR APPLICATIONS

CONFERENCE OPENING (10:00)


PRODUCTION, FINANCING AND THE XR MARKET (10:15-11:45)

10:15 It’s Not a Film. It’s Not a Game. Financing the Immersive World of Aquatia
Paweł Szarzyński

10:45 How to develop immersive content? – Insights from Creative Europe MEDIA projects
Marta Modzelewska

ART, SCIENCE AND TECHNOLOGY (11:45 - 12:15)

11:45 Art & Science Laboratory at PCSS: Creative Collaboration and XR Open Calls
Jan Skorupa

COFFEE BREAK (12:15 - 12:30)

XR MARKET AND ECOSYSTEM (12:30 - 13:30)

12:30 Baltic XR report: Insights from the region
Michael Barngrover

13:00 Two worlds, one barrier: mapping Poland's XR/VW ecosystem
Łukasz Pieczonka

COFFEE BREAK (12:15 - 12:30)

13:30 From Community to Catalyst: XR Polska and the Rise of Poland's XR Ecosystem
Atilla Arda Beşen

13:30 From Microscopy to Immersion: The Cancer Cell as an Object of Choreography and a Space of Experience
Karolina Bieszczad-Stie

14:00 From Immersive Art to Cancer Care: Creation of the Worlds
Vitalijus Žukas

LUNCH BREAK (14:30 - 15:15)

PORTFOLIO PITCH: SELECTED PROJECT PRESENTATIONS (15:15 - 15:45)

Two participants selected through the Portfolio Pitch open call will present their work to an industry audience and invited experts: one as a creative producer and one as a creative technologist. Each presentation will introduce the participant’s experience, working methods and selected projects, creating space for feedback, discussion and potential future collaboration.

XR IN PRACTICE: TRAINING AND EDUCATION (15:45 - 16:15)

16:15 VR? Do It Yourself. No-Code Solutions for Training and Education
Małgorzata Steciak

TECHNICAL BREAK — BYOXR SETUP (16:15 - 16:45)

BRING YOUR OWN XR (BYOXR): PROJECT SHOWCASE & MENTORING (16:45 - 18:00)

BYOXR is an open showcase of selected XR projects at different stages of development. Creators will present their work to the public and invited experts, with opportunities for discussion, feedback and industry networking.

The session will open with Laetitia Bochud, who will introduce opportunities for further project support, including online mentoring and the IMPULSE programme. Selected projects will receive additional mentoring after the festival.

SATURDAY, 17 OCTOBER: MEMORY, EDUCATION AND NEW FORMS OF XR

CONFERENCE DAY 2 OPENING (10:00)


XR, MEMORY AND HISTORY (10:15-12:15)

10:15 Beyond Presence: What Humanities Can Bring to Historical XR?
Przemysław Raczyk

10:30 Reich of Ashes: VR Documentary and Immersive Installation
Dr. Joanne Popinska, Tom C. Hall

10:50 If These Streets Could Talk: AR and Place-Based Memory
Barna Szász

11:10 Immersive Holocaust Memory: VR, AR, and New Modes of Experiencing and Educating about the Past
Dr. Sylwia Papier

11:30 Discussion: Immersive Technologies and Memory: Between Presence, Place and Testimony
Dr. Joanne Popinska, Tom C. Hall, Barna Szász, Moderation: Dr. Sylwia Papier

COFFEE BREAK (12:00 - 12:15)

XR ACADEMIA: EDUCATION AND STUDENT PRACTICE (12:15 - 14:05)

12:15 From Philology to Virtual Worlds? Finding the Place for XR in the Humanities
Prof. UAM dr hab. Konrad Dominas, Dominik Cywiński, Kacper Jasiński

12:45 Five Projects, Five Perspectives: Student Works in Immersive Media
Julia Mikzińska

13:15 Polish-Japanese Academy of Information Technology: Education at the Intersection of Technology, Design and Art

13:40 PJAIT Projects at the Intersection of Art, Design and Interactive Technologies
Dr hab. Anna Klimczak, prof. PJATK

LUNCH BREAK (14:05 - 14:50)

POLAND × TAIWAN: EDUCATION AND EMERGING XR CREATORS (14:50 - 16:00)

14:50 Immersive Art and XR Practices in Taiwan

15:20 Panel: Student Projects in Poland and Taiwan: Different Environments, Shared Challenges
Moderated by Dr Patryk Lichota

BREAK (16:00 - 16:15)

BEYOND THE HEADSET: EMBODIED AND MULTIMODAL XR (16:15 - 17:15)

16:15 Replica: Body, Dance and Mixed Reality
Displace Studio: Dr Kerryn Wise

16:45 From headset to space: designing multimodal XR installations
Bernard Mendiburu

17:15 The distribution bottleneck - How immersive works find their audience
Laetitia Bochud